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- You wrote:
- >
- >Just a quick question about smoothing, I am modeling a hot-Air
- >balloon at the moment and I am having problems with it loosing
- >definition of the lobes due to the smoothing. If I have each lobe or
- >gore as a separate entity I then get random pixels showing up at the
- >edges of each part.
- >
- >Any suggestions on how to make a hard edge in a otherwise smoothed
- >object?
-
- Simply cut the lobes out one at a time and paste it back in its
- position; do not do a Merge Points after doing this. You may also have
- rogue 1 or 2 point polys sitting on the edges; use your Stats panel to
- hunt down and destroy these vile things..
-
- AC
-
-